using FPLibrary;

namespace PathX
{
    /// <summary>
    /// Interface for basic unit stats
    /// </summary>
    public interface IUnitProperties : IPositioned, IHaveAttributes
    {
        /// <summary>
        /// Gets the radius of the unit
        /// </summary>
        /// <value>
        /// The radius of the unit
        /// </value>
        Fix64 radius { get; }

        /// <summary>
        /// Gets the ground offset, i..e the distance from the bottom of the unit's collider to the ground.
        /// </summary>
        /// <value>
        /// The ground offset.
        /// </value>
        Fix64 groundOffset { get; }
    }
}